Following the wild success of their NES Classic Mini console last Christmas, rumours have swirled ever since that Nintendo planned to launch a mini version of (arguably) their most popular console, the Super Nintendo Entertainment System. Today, the Big N have made the console’s existence official. Continue reading Nintendo confirms the SNES Classic Edition, launches in September with unreleased game
The remastered edition of Infinity Ward’s Call of Duty: Modern Warfare will hit store shelves as a standalone release tomorrow. Despite being a ten year old game and functionally unchanged beyond the fresh coat of paint, Activision has given it an RRP of $70 AUD.
Continue reading Activision is charging $70 AUD for the standalone Call of Duty: Modern Warfare remaster
The Electronic Entertainment Expo is over for another year and before we finally rest our weary heads, we have to sort through our feelings, try and rebuild everything we saw and experienced over the last three days and figure out what we liked the most. The Iris Games team takes you through our favourite titles from this year’s mammoth event. Continue reading The Iris’ Favorite Games from E3 2017
My overriding impression of Destiny 2, admittedly accrued from a period of only thirty minutes, is that it is very similar to the original Destiny. This assertion will be cause for either concern or elation depending on how much you already like Destiny. Continue reading E3 2017: Hands On: Destiny 2 (PS4, 2017)
For fans of the long-running Hitman series, last month’s revelation at that publisher Square Enix was parting ways with developer IO Interactive came as a shock. What would happen to the Hitman IP that IO created? Would the rights remain at Square Enix? Would IO Interactive collapse? An open letter from IO Interactive CEO Hakan Abrak indicates that everything’s going to be fine. Continue reading IO Interactive goes 100% independent, takes Hitman franchise with them
I don’t think I’m alone in saying that I still think of Assassin’s Creed IV: Black Flag‘s naval combat as being of the greatest things to ever come out of that series. Taking part in roaring battles on the high seas, plundering ruined vessels and discovering tiny islands filled with treasure — it was kind of a dream. It made sense that Ubisoft would want to split that facet of the game off into something entirely self-contained and with Skull and Bones, they’ve done exactly that. Continue reading E3 2017: Hands On: Skull and Bones (Xbox One, 2017)
When Ubisoft announced that their long-running Assassin’s Creed would be taking a year off to afford the team some extra time for development, I was all for it. The series had needed a break for a long while. So to say I was excited to see what an extra year of development has been able to give the team on Assassin’s Creed Origins would be to undersell it. I was not disappointed.
Continue reading E3 2017: Hands On: Assassin’s Creed Origins (Xbox One, 2017)
Oh god, this game is so going to be banned in Australia. Yesterday I spent half an hour with the upcoming sequel to Ubisoft’s successful South Park RPG The Stick of Truth and based on the sequence I was shown … yeah, there’s no way this thing gets through the OFLC unscathed. Continue reading E3 2017: Hands On: South Park: The Fractured But Whole (PS4, 2017)
Knack was one of those titles that never really connected with players when it launched alongside the PlayStation 4 in 2013. Its predecessor, Knack 2, aims to change that.
Continue reading E3 2017: Hands On: Knack 2 (PS4, 2017)
As we’ve seen in the lead up to its announce trailer, Far Cry 5‘s premise is a timely one — a church of religious fundamentalists in an isolated town in middle America who wish to remake their nation in their bold new vision of conservativism. That’s where you and your arsenal of weapons come in. Continue reading E3 2017: Hands On: Far Cry 5 (PS4, 2018)