All posts by David Smith

Rocket launcher enthusiast. White-hot grease fire of pure entertainment.

Village Roadshow to begin targeting individual Australian pirates

During their b-annual investor call yesterday, Australian film distributor Village Roadshow unveiled a new five-point plan for taking on Australian film piracy, including the pursuit of legal action against individual offenders — something they’ve been threatening for years but never actually followed through on. Continue reading Village Roadshow to begin targeting individual Australian pirates

EB Expo 2017 heads home to the Gold Coast

After beginning life on the Gold Coast in Queensland’s Great South East, the EB Expo gaming convention has made its home in Sydney for the last few years. It was an important growth period for the con, and with its draw now larger than ever, one of Australia’s two largest consumer show-and-tells is heading home. Continue reading EB Expo 2017 heads home to the Gold Coast

Video Games Review: Halo Wars 2 (Xbox One, 2017)

Real-time strategy has all but disappeared from the gaming lexicon in the last twenty years. From its heyday in the 1990’s with Command & ConquerStarCraft and Total Annihilation, the genre seemingly peaked with Blizzard’s Warcraft 3 in 2002. From there, it entered an evolutionary phase, emerging in the early 2010’s as the all-powerful genre known as the MOBA. Halo Wars 2 feels as though its trapped between several schools of thought, attempting to provide a console-friendly take on the aging RTS genre while also working hard to include recognisable handholds for MOBA enthusiasts. Continue reading Video Games Review: Halo Wars 2 (Xbox One, 2017)

South Park: The Fractured But Whole suffers another delay

Forthcoming Ubisoft RPG South Park: The Fractured But Whole has suffered a second release delay. Ubisoft have announced overnight that the game, based on the long-running Comedy Central animated series, will now launch during the company’s upcoming financial year. Continue reading South Park: The Fractured But Whole suffers another delay

What’s it like to attend RTX Sydney if you don’t really know that much about Rooster Teeth?

Geek and gaming conventions are pretty magical places.

RTX doesn’t have same energy as that of a PAX. It’s a different vibe, cruder, in line with the kind of scatological humour Rooster Teeth excels at. These attendees are rowdier, less patient and a great deal snarkier than your average PAX-goer. This is not to suggest that they are unpleasant, nothing could be further from the truth. On the whole, everyone I met and spoke to was very warm, friendly and having the time of their life. But they worship a group of people known for endlessly busting each other’s balls and so it doesn’t come as a surprise to find that their fanbase deals in the same. Continue reading What’s it like to attend RTX Sydney if you don’t really know that much about Rooster Teeth?

Overwatch‘s server browser is imminent, but may not work the way you expect

Overwatch game director Jeff Kaplan has released a new Developer Update video this morning, introducing a feature the game’s PC fanbase has been howling for since launch — a server browser. The thing is, it may not work in quite the way fans were expecting. Continue reading Overwatch‘s server browser is imminent, but may not work the way you expect

About time: Next PS4 update will finally allow external hard drive support

It turns out, if you harp on a company long enough, they will eventually bow to your demands. Sony have revealed a raft of changes and additions bound for the PlayStation 4 in the new v4.50 system software update, chief among them the long-awaited ability to plug in a USB hard drive and have it work. Continue reading About time: Next PS4 update will finally allow external hard drive support

We spent some time with the For Honor closed beta last weekend, and here’s how it went

For Honor is a title we’ve been keeping in the back of our minds for a little while now. Having appeared and two consecutive E3’s, and always introduced the most passionate team at Ubisoft’s already exuberant press events, For Honor looked like the sort of game that could take the devil-may-care smack-em-up multiplayer shenanigans of games like Chivalry and War of the Roses and give it the structure necessary for co-ordinated team multiplayer. Last weekend’s closed beta confirmed our suspicions. Continue reading We spent some time with the For Honor closed beta last weekend, and here’s how it went