All posts by Matthew Arcari

Video Game Review: The Surge (PS4, 2017) will be familiar to Souls fans but has a few tricks of its own

The Surge is a game that we’ve seen before. But despite taking combat elements from games like Dark Souls and Bloodborne, in addition to their world-building and narrative tropes, The Surge  finds room to stand on its own, paving the way for an action-RPG experience that is mostly successful. Continue reading Video Game Review: The Surge (PS4, 2017) will be familiar to Souls fans but has a few tricks of its own

Video Game Review: NBA Playgrounds (PS4, 2017) promises old school fun, but fails to sink the shot

NBA Playgrounds aims to capture the fun of great games like NBA Jam and NBA Street that came before it. While it looks great, it fails to deliver the gameplay quality that either of the aforementioned classics did. Continue reading Video Game Review: NBA Playgrounds (PS4, 2017) promises old school fun, but fails to sink the shot

Video Game Review: Sniper: Ghost Warrior 3 (PS4, 2017) is far from a kill shot, but leaves a leaves a mark

Sniper: Ghost Warrior 3 is a mixed bag. There are many things about this title that work, but for every positive there’s a glaring negative that drags the experience down on too many fronts. It uses conventional mechanics and a narrative structure seen in countless other games without really doing anything fresh or new. Sniper Ghost Warrior 3 is not a bad game, but it seems completely content with being average. In this, it seems like game (if you’ll pardon the pun) shoots itself in the foot — a glaring mistake from a supposed marksman. Continue reading Video Game Review: Sniper: Ghost Warrior 3 (PS4, 2017) is far from a kill shot, but leaves a leaves a mark

Are modern gamers expecting too much from their favourite developers?

In this modern age we live in, there’s no doubt in my mind that games today are as good as they have ever been. This is not to suggest that the importance of games that came before are diminished, The Legend of Zelda: Ocarina of Time for instance is and will remain a classic, but rather a way to analyse the situation here. Graphics are better than they’ve ever been, accompanied by larger and more detailed open worlds, more complicated design, and overall higher production value, with games costing more than they ever have to produce. With all of these facets coming into play in almost every AAA release, a new trend has emerged among players. There is a willingness to rush to anger should a game fail, in a real or imaged way, to hit these development milestones. This piece will explore the question of whether the gamers of today simply expect too much from these experiences. Continue reading Are modern gamers expecting too much from their favourite developers?