In this modern age we live in, there’s no doubt in my mind that games today are as good as they have ever been. This is not to suggest that the importance of games that came before are diminished, The Legend of Zelda: Ocarina of Time for instance is and will remain a classic, but rather a way to analyse the situation here. Graphics are better than they’ve ever been, accompanied by larger and more detailed open worlds, more complicated design, and overall higher production value, with games costing more than they ever have to produce. With all of these facets coming into play in almost every AAA release, a new trend has emerged among players. There is a willingness to rush to anger should a game fail, in a real or imaged way, to hit these development milestones. This piece will explore the question of whether the gamers of today simply expect too much from these experiences. Continue reading Are modern gamers expecting too much from their favourite developers?
NieR: Automata is immediately recognisable as a special game, which thrives on its world, characters, mechanics and ultimately the questions it raises and how they are posed to the player. While remaining engaging and thought provoking, platinum games brings back the combat mechanics seen in their previous titles such as Bayonetta and Metal Gear Rising Revengeance, presenting a wonderfully deep and diverse combat system, and that’s just the beginning. Top it off with a stirring soundtrack and an engaging protagonist, NieR: Automata builds upon these roots to deliver a top tier experience. Continue reading Video Games Review: NieR: Automata (PS4, 2017) is a violent, gorgeous cut above the rest
Berserk and the Band of the Hawk bases its narrative on the popular and long-running manga series of the same name. It’s only natural that such a franchise would eventually be adopted into the gaming sphere. Further, Berserk‘s gory and action-oriented nature seem like they’d be the perfect ingredients for a Dynasty Warriors style beat ’em up, however there is definitely more style here than there is substance. That’s a shame, because there are sections of this title well worth playing, but the rest is plagued with repetition. Continue reading Video Game Review: Berserk and the Band of the Hawk (PS4, 2017) is a bloody good time marred by repetitive design
From the beginning, it is immediately apparent that For Honor is a special game. Games of this caliber that not only present intricate and diverse mechanics that allow for fluid moment-to-moment gameplay, but remain addictive and fulfilling at the same time, expecting players to tackle its mechanics with both persistence and patience. For Honor puts players in the shoes of 3 different factions; The Knights, The Vikings and The Samurai. Players will use these various classes and characters in both single player and multiplayer modes to wage a persistent and evolving online war. Throughout both these modes, it is evident that this is one of the most technically complete combat systems in years. Continue reading Video Game Review: For Honor hacks and slashes its way to victory
Announced at E3 2016 as a reboot of the 2006 original, Prey burst back onto the gaming scene, and looks like it intends to make a big splash. The original Prey, which released on the Xbox 360 and PC back in 2006, was an interesting take on the then-current trend of shooters to say the least. While Call of Duty 2 was storming the battlefield, Prey was teleporting us to a distant planet, introducing mind bending gravity mechanics and an array of otherworldly weaponry. A sequel to Prey was originally announced at E3 in 2011, in a seeming departure from its original storyline, putting players into the shoes of a bounty hunter in a dystopian Blade Runner-like setting. While it seems intriguing in its own right, it was unfortunately scrapped and the property lay dormant for years. Enter the new Prey reboot. Continue reading Good Morning, Morgan: What we know about Prey