WWE SuperCard took me largely by surprise. It’s easy to be cynical about mobile titles, particularly with their consistent reliance on microtransactions and invasive advertising, but WWE SuperCard largely avoids those common pitfalls with robust gameplay and a multitude of fun modes to keep you occupied. Continue reading Come On and Slam with Brand New WWE SuperCard Event Packs
Independent game developers in Australia, particularly those at the beginning of their careers, find themselves stuck for ways to connect and network. In a games industry as small and tight-knit as Australia’s, connections are the best step a person can take toward landing a job in the local dev scene.
Networking events are a semi-regular occurrence in Melbourne, the city where much of the nation’s game dev industry is concentrated. The thing about these events is that you don’t know the people involved, you might not find out when or where they’re happening at all. The aim of AIT’s Games Mastermind event was to help game dev graduates and industry newcomers make important connections as they begin the often arduous process of finding relevant work. Continue reading AIT Melbourne’s inaugural Games Mastermind event a great start for grads
The Sea of Thieves closed beta dropped last week, attracting a surge of interest on social media and triggering a wave of nostalgia amount 90’s kids with fond memories of developer Rare’s golden age at Nintendo. Its been 16 years since Rare headed to Xbox and it feels, for the first time since that changeover, like Rare is back in form. Continue reading Sea of Thieves Closed Beta: It’s nice to be excited for a Rare game again
In its first three weeks of competition, the Overwatch League, Blizzard’s ambitious tilt at an organised esports league, has been dominated by a triumvirate of Korean supersquads. All three have confidently held gold, silver and bronze on the ladder since the competition began. Many, ourselves included, wondered what, if anything, Blizzard could do to ensure a season that hadn’t been conclusively decided the moment it began. Training and team ingenuity, it seemed, was only going to take the Overwatch League so far.
With Stage 1 of the competition winding up this week, we may have our answer: trades and free agents.
Continue reading Could the trade window finally break the Korean stranglehold on the Overwatch League?
As has become tradition at Sony’s gaming conferences, CEO Shawn Layden presented 2017’s PlayStation Experience in a novelty shirt. While the design was kept hidden until the final moments of the presentation, the reveal brought with it a spectacular surprise – the return of Sir Daniel Fortesque, and the ‘re-resurrection’ of the beloved MediEvil franchise. For those who grew up with the title, this writer included, it was a gratifying announcement. Continue reading 10 Things We’re Excited to See in the MediEvil Remaster (And 1 Thing We’re Not)
If there’s a problem with Blizzard Entertainment’s big esports gamble, Overwatch League, (beyond its rather obvious lack of female players and presenters) it’s that the divide in the skill level between its best teams and its less talented ones is pretty stark. Continue reading The Overwatch League is only a week old and there’s already a problem emerging
It’s a new year, which means that there’s gonna be a lot of new releases. Its also 2018, which means that we’re gonna get our hands on soo many amazing titles. It was hard enough to narrow my list down to just 5 games, but these are the ones that I know with 100% certainty that I will spend just all the weekends with playing (and probably crying). Continue reading 5 video games we’re looking forward to in 2018
At the beginning of my holiday break, I started working on a piece about using the SNES Classic Mini to play games I’d missed out on in my childhood as a Sega kid. The plan was to play each of these games and produce a few pars on each to illustrate the experience, how they stacked up to my childhood expectations and how they played now, 20+ years after launch. The piece quickly became about something else though, a cognitive reframing of a childhood spent with a Sega Mega Drive, always wondering what might have been if I’d asked for a SNES instead. Continue reading The Opposite of a Rude Awakening: What the SNES Classic Mini taught me about being a Sega kid
2017! What an unmitigated dumpster fire. Which I know is about as far from a hot take as you can get, but my point is this: somehow, escapism became a counterbalance. Some of the best games (and films, and movies, and albums, and books) came out this year, as if artistic antibodies hurried to fight the geopolitical garbage being piled at our doorstep.... Continue Reading
The year’s end is upon us once more and that means yearly wrap pieces. It’s been a pretty amazing year in the games industry. Microsoft launched the most powerful console ever made, and Nintendo released an altogether new one. We saw AAA disasters, runaway indie successes and an combative relationship with microtransactions as publishers figure out how to include revenue streams that don’t rub players the wrong way. With that in mind, lets take a look at what The Iris team thought ranked as their Top 5 games for 2017. Continue reading The Iris’ 2017 Game of the Year Top 10