Category Archives: Features

Keys to the Kingdom: What You Need To Know For Kingdom Hearts 2.8 And Beyond

When I first played Kingdom Hearts, it was an unforgettable experience. I loved the world and all of its characters, both new and familiar, and the story was so deep and intricate that I found myself absorbed. At the time, Kingdom Hearts was a stand-alone game, but in the years since, its world has grown, with multiple sequels, prequels and spin-offs joining the franchise, each with their own unique stories and characters. Continue reading Keys to the Kingdom: What You Need To Know For Kingdom Hearts 2.8 And Beyond

What’s it like to attend RTX Sydney if you don’t really know that much about Rooster Teeth?

Geek and gaming conventions are pretty magical places.

RTX doesn’t have same energy as that of a PAX. It’s a different vibe, cruder, in line with the kind of scatological humour Rooster Teeth excels at. These attendees are rowdier, less patient and a great deal snarkier than your average PAX-goer. This is not to suggest that they are unpleasant, nothing could be further from the truth. On the whole, everyone I met and spoke to was very warm, friendly and having the time of their life. But they worship a group of people known for endlessly busting each other’s balls and so it doesn’t come as a surprise to find that their fanbase deals in the same. Continue reading What’s it like to attend RTX Sydney if you don’t really know that much about Rooster Teeth?

Good Morning, Morgan: What we know about Prey

Announced at E3 2016 as a reboot of the 2006 original, Prey burst back onto the gaming scene, and looks like it intends to make a big splash. The original Prey, which released on the Xbox 360 and PC back in 2006, was an interesting take on the then-current trend of shooters to say the least. While Call of Duty 2 was storming the battlefield, Prey was teleporting us to a distant planet, introducing mind bending gravity mechanics and an array of otherworldly weaponry. A sequel to Prey was originally announced at E3 in 2011, in a seeming departure from its original storyline, putting players into the shoes of a bounty hunter in a dystopian Blade Runner-like setting. While it seems intriguing in its own right, it was unfortunately scrapped and the property lay dormant for years. Enter the new Prey reboot. Continue reading Good Morning, Morgan: What we know about Prey

The Hidden Gems of the PlayStation 2 Era

As the successor to the original PlayStation, and the awkward stepping block to the technically superior PlayStation 3, the PlayStation 2 is often largely dismissed by the modern era of gamers. Lacking the classic nostalgia of the original console, and the refined graphical capabilities and endurance of the PlayStation 3, the games of this era have largely been forgotten, with a few quality exceptions. While mainstream games such as Grand Theft Auto: Vice City and San Andreas have stood the test of time, along with classics such as Kingdom Hearts and Devil May Cry, all of which have received remasters or classic ports over to the PlayStation 3 and 4, there are many hidden gems of the PlayStation 2 era that have largely been forgotten. Continue reading The Hidden Gems of the PlayStation 2 Era

We spent some time with the For Honor closed beta last weekend, and here’s how it went

For Honor is a title we’ve been keeping in the back of our minds for a little while now. Having appeared and two consecutive E3’s, and always introduced the most passionate team at Ubisoft’s already exuberant press events, For Honor looked like the sort of game that could take the devil-may-care smack-em-up multiplayer shenanigans of games like Chivalry and War of the Roses and give it the structure necessary for co-ordinated team multiplayer. Last weekend’s closed beta confirmed our suspicions. Continue reading We spent some time with the For Honor closed beta last weekend, and here’s how it went

Nintendo Switch: What we’ve actually played so far

During yesterday’s Nintendo Switch hands-on event in Melbourne, we got a chance to spend time with a whole host of different games for the upcoming system. We know you’re curious about how the new system works so let’s break down what we played and how they felt. Continue reading Nintendo Switch: What we’ve actually played so far

Nintendo Switch: Here are all the available tech specs for Nintendo’s newest console

Technical specs for any games console are always one of the first things hardcore players look to when thinking about whether or not to throw down that all-important pre-order. No-one really knew what to expect from the Nintendo Switch in terms of power or useability. The good news is that Nintendo have finally released the system’s final specs so we can hazard a pretty solid guess. Continue reading Nintendo Switch: Here are all the available tech specs for Nintendo’s newest console

Nintendo Switch: What’s it like to use the Joy-Con?

We spoke a little in our hands-on event wrap-up piece about how it felt to actually wield the Joy-Con controllers in their many different configurations, but in this piece we intend to go more in-depth. What works, what doesn’t and where we think there’s room for even more exciting ways to use the Joy-Con. Continue reading Nintendo Switch: What’s it like to use the Joy-Con?

We just spent three hours with the Nintendo Switch. Here’s how it went.

Shortly before Christmas, we at The Iris offices received a very exciting email. Nintendo Australia was inviting us (among a slew of other local games media) to Melbourne to spend some hands-on time with their newest console, the Nintendo Switch. 24 hours after Nintendo gave the world a substantial look at what the new machine can do, we got to see it and try it for ourselves. Continue reading We just spent three hours with the Nintendo Switch. Here’s how it went.