Category Archives: Features

The 10 Best Comic Stories That Should Be Made Into Video Games

Comic book stories make for some great game adaptations, with the likes of Batman: Under the Hood and Ultimate Spider-Man receiving the video game treatment. As mentioned in our previous article, XII and The Incredible Hulk: Ultimate Destruction were both based on stellar comic runs, while games like Spider-Man: Shattered Dimensions and Injustice took only loose inspiration from their comic counterparts. Often, concepts and story elements are taken by games developers and spun into their own original tales, each with varying results. For every Arkham Knight, there’s also a Superman 64, but with such a plethora of great comic stories filled with untapped potential, it’s a wonder that there aren’t more truly brilliant comic book video games. Here are just a few of the best comic stories that could make for awesome games.... Continue Reading

Page-by-Page: The Best Comic Book Video Game Adaptations

Comic books often seem destined for some kind of big screen adaptation, with many of them being home to brilliant stories and great characters. Sometimes, that comes in the form of blockbuster movie adaptations, but other times, comic books find their greatest successes in video games. While these games might be exceptions to the rule, more often than not, the greatest comic book stories make for brilliant video games.... Continue Reading

The 7 Best Classic Point and Click Adventure Games

Some of the first games that I ever played were desktop point and clickers, a genre that has waned in popularity ever since the introduction of console video games. From classic MS-DOS titles like The Treehouse and The Backyard to the gorgeous and cartoony Putt-Putt series, the point and click genre really ignited my passion for video games. The genre has given us a long list of gorgeous and enduring classics, such as the beautiful and poignant Grim Fandango to the swashbuckling adventure of the Monkey Island series.... Continue Reading

Are modern gamers expecting too much from their favourite developers?

In this modern age we live in, there’s no doubt in my mind that games today are as good as they have ever been. This is not to suggest that the importance of games that came before are diminished, The Legend of Zelda: Ocarina of Time for instance is and will remain a classic, but rather a way to analyse the situation here. Graphics are better than they’ve ever been, accompanied by larger and more detailed open worlds, more complicated design, and overall higher production value, with games costing more than they ever have to produce. With all of these facets coming into play in almost every AAA release, a new trend has emerged among players. There is a willingness to rush to anger should a game fail, in a real or imaged way, to hit these development milestones. This piece will explore the question of whether the gamers of today simply expect too much from these experiences. Continue reading Are modern gamers expecting too much from their favourite developers?

The Rise and Fall of the Video Game Film

Recently released photos of Alicia Vikander as Lara Croft in the upcoming Tomb Raider film have sparked much attention and interest for the newest in a long line of video game films. By their very nature, video game films spark scepticism, and a hefty dose of it already accompanies the release of the film. The original Tomb Raider films are largely abysmal, but the newest entry in the series aims to change the face of video game films, much like Assassin’s Creed and Warcraft before it. Perhaps it’s only cynicism that colours my view, but given the slew of failures in their wake, isn’t it time to give up on blockbuster video game adaptations?... Continue Reading

Gone Before Their Time: The Video Games That Never Made It – Part IV

In our final instalment, we’re looking at some of the more obscure, lesser known and forgotten titles that never got the chance to show off what made them so special. While many mourn the loss of blockbuster games, there are often great video games from smaller studios that slip under the radar and are never heard from again. In the case of the following titles, these cancellations meant that the world never got to experience a plethora of unique and varied concepts. Here are a few of our favourite forgotten games. Continue reading Gone Before Their Time: The Video Games That Never Made It – Part IV

Gone Before Their Time: The Video Games That Never Made It – Part III

In our last two installments, we explored a slew of major franchises with promising games abandoned before they ever saw the light of day. From the enigmatic ambition of Peter Molyneux’s Fable franchise, to the never realised depths of the Pirates of the Caribbean games, it’s clear that even the most popular franchise often suffer huge losses. This time, we’re focusing in on something a little bit different. In the wake of successful 3D platformers like Crash Bandicoot and Spyro the Dragon on the Playstation, and Super Mario 64 and Conker’s Bad Fur Day on the Nintendo 64, developers of the early 2000’s began to focus on crafting bright, colourful platformers featuring a wide array of cute characters. Some franchises had more success than others, but throughout this period, there were several 3D platform games with great ideas and a lot of heart, but not enough to keep them from the chopping block. What follows is a collection of our favourites, each with their own unique appeal. Continue reading Gone Before Their Time: The Video Games That Never Made It – Part III

Microtransactions: What Are They Good For?

Growing up playing video games, there was never any need to pay more after an initial purchase. You’d walk down to your local Toys”R”Us, pick up your brand new copy of Digimon World 3, plonk it in the disc drive of your scratched up PlayStation and you’d be off. If there was an issue with the game, bad luck – there was no 20GB day one patch to fix the problem, you just dealt with it, and once the game was done, the adventure was over. There was no DLC to continue the story, no new characters to be added at a later date, and certainly no micro-transactions for palette swapped costumes. The days of secrets and unlockables in video games seems to have passed, replaced by a system of easily found extras – you just have to be willing to pay for it first. But are microtransactions really all that bad? Continue reading Microtransactions: What Are They Good For?

Gone Before Their Time: The Video Games That Never Made It – Part II

Games projects are abandoned for a variety of reasons, from financial loss and over-ambition, to corporate meddling, and sometimes, it’s a little something in between. Loving video games is hard sometimes, but seeing our most anticipated titles cancelled without warning is harder. Last time, we took you through some of the most disappointing cancellations in recent memory, from the recently surfaced rumours of a third MediEvil game, to the wasted potential of the Darkwatch franchise. This time, we’re continuing the trend, lamenting the loss of another brilliant five games that could have been huge. Continue reading Gone Before Their Time: The Video Games That Never Made It – Part II

Lock ‘n Load, Little Lizard: Why Gex Deserves To Make His Grand Return

In the pecking order of classic 3D platformers, the Gex series often ranks quite low. It’s not considered to be as fun or nostalgic as Spyro the Dragon or Crash Bandicoot, and it’s often overlooked in discussions about reboots and remasters. With Crash Bandicoot finally receiving an HD remaster in the form of the upcoming N. Sane Trilogy, chatter about what other games deserve the same treatment is at an all-time high. I’m here to make the case that not only is Gex just as good as its fellow platformers, but it’s more relevant and more deserving of a return than some of its peers. Continue reading Lock ‘n Load, Little Lizard: Why Gex Deserves To Make His Grand Return