Even if you don’t know the name, you’re no doubt familiar with the voice talents of Troy Baker, delivering a masterpiece of storytelling with Bioshock: Infinite and the dark and gritty PlayStation exclusive The Last of Us (among many others).... Continue Reading
I shouldn’t have to say who Nolan North is, but for those few uninitiated, if you have ever played a video game in the last 25 years, there is a very big chance Nolan North voiced something or someone in that game. Nolan has been around the TV, Film and Gaming industry since 1997, first starring in General Hospital and Port Charles on TV and then lending his voice to his very first video game in Activision’s Interstate 82. Move forward over 20 years and now Nolan has become a video game icon and a gaming household name.... Continue Reading
With Heroes of the Storm‘s Dark Nexus event now in full swing, players are getting to see a side of the game they’ve never gotten a piece of before — one with lore, one that attempts to explain the bizarre confluence of characters and events that make up the game’s central conflicts. With so much happening at once, we spoke to Heroes of the Storm Game Director Alan Dabiri to get a few things straight.
I recently had the opportunity to chat with the god of Santa Monica Studios Cory Barlog, about this week’s God of War. It’s a small indie title, not many people have heard of it before, but we thought we would jump in on it and get into some of the creative process and behind the scenes gossip we all love. Continue reading Games Interview: God of War Director Cory Barlog on bringing the series back to life, inspirations, mo-cap and podcasts!
With Obsidian Entertainment‘s the upcoming sequel Pillars of Eternity II: Deadfire approaching its May 8th release, we got to chat with Katrina Garsten on all the big changes that have been made since their original Pillars of Eternity title going into the second, the huge open world that we are able to sail into and the fans that truly helped bring this highly anticipated game into fruition, that and Sharkboys!... Continue Reading
Attack on Titan has struck a chord with audiences, reaching a level of popularity at home and in the West that many of its contemporaries can only dream of. A video game adaptation was only a matter of time. With 2016’s successful A.o.T.: Wings of Freedom under their belts, developer Omega Force returns for the sequel. We spoke briefly to producer Hisashi Koinuma via email about what the team learned from the original game and how they’re planning to take the sequel to new heights. Continue reading Games Interview: A.o.T. 2 producer Hisashi Koinuma on lessons learned and taking the series in new directions
After months of quietly dropping hints, the trickle of information about Battle for Azeroth, the next expansion in Blizzard’s legendary MMMORPG World of Warcraft, is beginning to resemble a small wave. From its winter release window, the return of the classic Orcs vs Humans conflict, and the reveal of its intriguing new Warfronts mode, there’s plenty for returning veterans and curious new fans alike to be excited about. We spoke to Battle for Azeroth senior game designer Paul Kubit and World of Warcraft producer Shani Edwards via email to find out more. Continue reading Games Interview: Blizzard’s Paul Kubit and Shani Edwards discuss the road to World of Warcraft: Battle for Azeroth
Heroes of the Storm feels like a place where Blizzard Entertainment can have fun with their own back catalogue. From the anime–inspired Mecha skins for Diablo III‘s Tyrael to the ever popular Deathwing variant for Overwatch‘s D.va, new Heroes skins give the impression that Blizzard is happy to have a little fun at their own expense. We got the chance to chat via email with Ted Park, Lead Character Artist on Heroes of the Storm, about the creative process surrounding the hero skins fans have come to love. Continue reading Games Interview: Heroes of the Storm Lead Character Artist Ted Park on how Blizzard creates your favourite skins and models
Michael Denny is the head of the Worldwide Studios game development operations in Europe (of which Australia is included) and manages all internal studios and externally developed first party productions. On the day that PlayStation announced Australians had consumed1 billion hours on gameplay, streaming and entertainment over October 2016 – October 2017, we spoke to Michael about future PlayStation releases, how he views the Australian gaming market and the future of PlayStation VR.... Continue Reading
There are times in our lives we look back on certain things and reminisce, how much we would love to go back and do it all again, for me, other than visiting the (U.S.A and the U.K) that was the Mass Effect Trilogy and playing as the stubborn, stern, but lovable Commander Shepherd. If you’re like me and chose to play Shepherd as a male and not female (Jennifer Hale), you would have spent a very long time listening to the amazing voice work of Mark Meer!... Continue Reading