If there is one thing I love, it’s a twin stick shooter. If there is something I love even more, it’s a twin stick shooter made by Housemarque. The Finnish developer gave us Dead Nation in 2011 and Resogun in 2014 and while Alienation, their newest IP has nothing in common with the latter, it certainly wears Dead Nation’s influence on its sleeve.
Continue reading Video Games Review: Alienation (PS4, 2016)
Cavalry’s here, loves. It’s May 24, which means Blizzard’s long-awaited team shooter Overwatch is now available on PC, PS4 and Xbox One, and the servers are live. Continue reading Happy Overwatch Day, everyone
In order to bring you a timely review for arguably the biggest game of the year, we didn’t get a chance to properly play Uncharted 4’s multiplayer. Never fear, because I have spent a couple of days with it and I can safely say that it’s a blast.
Continue reading Video Games Review: Uncharted 4: A Thief’s End – Multiplayer (PS4, 2016)
With a week left before launch, Blizzard have released the third character-centric animated short for Overwatch. The latest short focuses on Japanese archer Hanzo and the mysterious cyborg ninja Genji. Continue reading Third Overwatch animated short digs into Hanzo’s backstory
Boasting over 30 hours of quests, 14000 lines of dialogue, more than 30 new weapons, more than 20 new monsters, game-changing “mutations” and a fresh user interface, The Witcher 3: Wild Hunt‘s next campaign DLC Blood and Wine, looks to be a fitting send-off for Geralt of Rivia. Continue reading Video Games Interview: CD Projekt Red’s Jamie Bury talks The Witcher 3: Blood and Wine
Just as Disney Infinity 3.0 looked to be the recipient of some exciting prospects, Disney has announced that they are officially done with the video game. Continue reading Disney cancels Disney Infinity and shuts down studio
In this gig, it’s rare you get to play a game that feels complete anymore. Some games reach for the stars and fall short. Others feel like they could have used more time in the oven. Others still promise sequels before the credits have rolled. Uncharted 4: A Thief’s End is that rare game that feels utterly complete. A larger-than-life adventure wrapped around a core story that is actual size, it takes the lessons Naughty Dog learned on The Last of Us and iterates on them in surprising and compelling ways. Continue reading Video Games Review: Uncharted 4: A Thief’s End (PS4, 2016)
It’s been a while since I went back and forth on a game the way I have with Star Fox Zero. For those who would consider themselves veterans of the series, it’s a confusing experience from the moment it begins. It looks like the Star Fox you know and love. It sounds like the Star Fox you know and love. It does not play like the Star Fox you know and love. Continue reading Video Games Review: Star Fox Zero (Wii U, 2016)
Farewell (for the next week), Overwatch. Our time with your closed beta has been memorable. You were exuberant fun as often as you were one-sided and rage-enducing. After spending a good few months in the game’s second closed beta, we come before you now to pass friendly judgement on what what we loved and where we think improvements could be made ahead of release. Continue reading Farewell, Overwatch closed beta: Our top ten likes and dislikes
The “hallowed ground” that is FPS, as Overwatch Lead Game Designer Jeff Kaplan puts it, is one of the final frontiers for the Blizzard to really explore. Being a diehard PC gamer, I generally give console games, particularly console FPS, a wide berth. I’ll admit that I’m guilty of scoffing when I heard about Overwatch‘s announcement; the thought of a Blizzard console FPS seemed a little too optimistic. After playing it myself on the Xbox One for several hours at Blizzard in Sydney however, I quickly had to eat my own words. Continue reading Hands-on with Overwatch on Xbox One