Category Archives: Previews

Games Review: Onrush (PS4, 2018): Who said arcade racers were dead?

Onrush immediately throws itself onto you as a weird, quirky and sometimes downright crazy experience. However, it’s an experience which I haven’t come across in a while, and to my surprise, it’s some of the most fun I’ve had in a racing title in recent memory. Developers Evolution Studios of Driveclub and Motorstorm fame have created the foundation for Onrush, as it blends an insanely colourful visual pallet with an inventive and downright addictive gameplay loop. Continue reading Games Review: Onrush (PS4, 2018): Who said arcade racers were dead?

Games Review: Dark Souls Remastered (PS4, 2018): If it ain’t broke, don’t fix it

The classic game that started it all has returned, this time to the next generation of consoles. It’s hard to define just what makes the Dark Souls series so damn good, but upon playing the original 7 years after it’s 2011 release, I couldn’t think of a better way to return to one of the most wildly original (and infuriating) experiences in recent memory. Continue reading Games Review: Dark Souls Remastered (PS4, 2018): If it ain’t broke, don’t fix it

Games Preview: World of Warcraft: Battle for Azeroth Beta (PC, 2018): Back to Warcraft

I’m going to assert something here in the intro par, something that I cannot prove but that I have suspected for a while. I think Blizzard is working on, at the very least, a Warcraft 3 remaster and I think Battle for Azeroth is the latest in a series of significant hints that the series’ strategic roots are coming out of retirement. The beta version of World of Warcraft‘s latest expansion Battle for Azeroth only served to reinforce this notion for me. Let me explain. Continue reading Games Preview: World of Warcraft: Battle for Azeroth Beta (PC, 2018): Back to Warcraft

Games Review: Conan Exiles (PS4, 2018): A flawed yet engaging survival experience

Let me tell you a story of a man destined for greatness. A barbarian, brutally carving his way through a desolate and dangerous land, where only the strongest will survive. These were the days of high adventure! However, I’m not sure where Conan Exiles fits into this mould. Bringing many elements to the table, it’s clear from the get-go that Conan Exiles is a survival based experience inspired by the likes of Ark: Survival Evolved and Rust. Developer Funcom manages to implement some of its mechanics in interesting and engaging ways, as Conan Exiles aims to capitalise on an ever evolving genre, that acts as both its salvation and its demise. Continue reading Games Review: Conan Exiles (PS4, 2018): A flawed yet engaging survival experience

Games Preview: State of Decay 2 (Xbox One/PC, 2018): Survival of the fittest

“When we announced State of Decay 2 last year, we were prepared for cries of ‘Do we really need another zombie game?'” says Undead Labs founder Jeff Strain during his short intro to our little group of games journos at Soultrap Bar in Surry Hills. “Our answer was yes.” It’s the kind of emphatic ‘yes’ I’ve heard before, the kind that only comes from creatives pitching an idea they really believe in. It’s the yes of someone who sees the not only the value, but the point of difference in what they’re trying to make. Strain isn’t wrong to insist his game is different. Within the zombie survival genre, State of Decay 2 is doing things you don’t see that often. Continue reading Games Preview: State of Decay 2 (Xbox One/PC, 2018): Survival of the fittest

The Art of War: A Brief, Personal History of Santa Monica Studios and God of War

I’ve been thinking about God of War a lot lately. Over the course of this piece, I wanted to discuss the memories I had from the very beginning of the God of War video game series, while briefly touching on the history of their releases, the change of directors and the profitable growth of the little-known studio that could, ‘Santa Monica Studios’. From being a fairly unknown small development studio to a juggernaut of the PlayStation empire. I bring you my version of the history of God of War. Continue reading The Art of War: A Brief, Personal History of Santa Monica Studios and God of War

Games Review: Extinction (PS4, 2018): A Giant Disappointment

Extinction offers up an interesting premise that I was personally drawn to. Being a fan of The Shadow of the Colossus, which this game seems to borrow elements from, it seemed like a no-brainer. What we get however, is an underdeveloped pot of mediocrity that pulls off a few neat tricks, while ultimately crumbling under the weight of its overwhelming flaws. Continue reading Games Review: Extinction (PS4, 2018): A Giant Disappointment

Games Preview: The New God of War is Everything We’ve Been Asking For

Like quite a number of people, I was excited yet a little skeptical when Sony announced a new installment to the venerable God of War series. Was Santa Monica Studios going to roll out the same game but in a different skin? I got to be among the first in the world to find out, getting some personal hands-on time with Santa Monica Studios’ God of War and the amount of excitement I feel is right now is hard to explain. Although I only got to play the first three hours of this installment (for now), it’s given me plenty to talk about. Continue reading Games Preview: The New God of War is Everything We’ve Been Asking For