Knack was one of those titles that never really connected with players when it launched alongside the PlayStation 4 in 2013. Its predecessor, Knack 2, aims to change that.
Continue reading E3 2017: Hands On: Knack 2 (PS4, 2017)
As we’ve seen in the lead up to its announce trailer, Far Cry 5‘s premise is a timely one — a church of religious fundamentalists in an isolated town in middle America who wish to remake their nation in their bold new vision of conservativism. That’s where you and your arsenal of weapons come in. Continue reading E3 2017: Hands On: Far Cry 5 (PS4, 2018)
I was able to play Gran Turismo Sport during my visit to the PlayStation E3 booth this morning. Both were conducted from within the confines of a pretend car body, outfitted with a top-of-the-line racing wheel and pedals. As you read this hands on piece, please bear that in mind. I can’t comment on how the game plays with a controller in either 2D or VR as I simply haven’t been able to try it that way yet.
What surprised me most about playing this way, however, was how much sense Gran Turismo Sport actually made to me as a VR title, particularly with the over-the-top setup Sony had sprung for in the media booth.
Continue reading E3 2017: Hands On: Gran Turismo Sport VR (PSVR, 2017)
Matterfall revealed itself to me in stages, and each reveal was a little surprise. Housemarque’s sci-fi shooter throws a lot of different concepts at the wall and, for me, at least with the short window I had with the game, each of them stuck. Continue reading E3 2017: Hands On: Matterfall (PS4, 2017)
I’m starting to wonder if I’ll ever truly get Pokken Tournament. As a fighting game idea, it’s great! In practice, at least for some, it’s a spectacular fighter, full of surprise twists and reversals of fortune. For me, it remains an odd experience, though one that feels perhaps more at home on the Switch than it did on the Wii U. Continue reading E3 2017: Hands On: Pokken Tournament DX (Switch, 2017)
One of the oddest surprises of this year’s E3 Expo has been Mario + Rabbids: Kingdom Battle. Ubisoft’s collaboration with Nintendo raised eyebrows when it debuted during yesterday’s #UbiE3 Press Brief but after spending some time with the game on the show floor this afternoon, we’re all but convinced that this is a game to watch. Continue reading E3 2017: Hands On: Mario + Rabbids: Kingdom Battle (Switch, 2017)
Five minutes into my session with Super Mario Odyssey and it felt like coming home. You can’t even call Mario’s first (at least in part) open world adventure a return to form because the truth is, the form never went away. Even now, four months out from release, it is a clear example of Nintendo doing what Nintendo do best. Continue reading E3 2017: Hands On: Super Mario Odyssey (Switch, 2017)
Last week, I was given the opportunity to journey into the newest expansion for The Elder Scrolls Online, and explore the island of Vvardenfell, the gorgeous Vivec City and the surrounding mountains. For those who follow The Iris on Twitter or Instagram, you may be aware of the beautiful trip a number of Australian games journalists including myself were taken on to experience the Morrowind expansion. For several days, we experienced the beauty of Ooralba Estate in Kangaroo Valley, transformed as it was into the wilds of Tamriel, and undertook a range of themed activities like archery, forging and lockpicking – all essential to surviving in the world of The Elder Scrolls Online.... Continue Reading
If you have played any open world survival genre in the last 2 years, you’ve got a good idea how your time with Conan Exiles, even in this early state, will play out. Conan Exiles doesn’t really try anything new at this stage and for most that will be okay. It is essentially another entry in the already saturated survival game market. It trades on its name in the hope it will be seen among the rest. Until we all see the final release build, here is what I have experienced in my first 16-hours of Funcom’s Conan Exiles. Continue reading Video Games Preview: Conan Exiles shows promise, but has a long walk across the desert ahead of it
A recent statement made by FromSoftware president Hedetaka Miyazaki has indicated that Dark Souls III could be the final chapter in the series, so forthcoming DLC The Ringed City could be our last chance to dip into the unforgiving world that has been so thoughtfully spun for hardcore gamers these past few years. Of course we are still going to see Dark Souls-esque games, as early as sometime this year even (please be Bloodbourne 2), but for now The Ringed City has some pretty hefty expectations to live up to, being the apex of the divisive and storied franchise. Obviously that means it has to be as difficult and frustrating as possible, to live up to the Dark Souls name of course.... Continue Reading