Following last episodes tragic conclusion, Ties That Bind: Part II opened fairly solemnly in comparison. But that was about the quietest the second instalment got as it rounded out its two hour play time with twists and healthy does of action. Continue reading Video Game Review: The Walking Dead: A New Frontier – Ties That Bind: Part II (PS4, 2017) puts character ahead of action and wins big
Snipperclips is a game that sees two or more players using their Nintendo Switch Joy-Con controllers to manipulate their own bell-shaped paper blob to overlap other players and use their bodies to cut shapes into their friends. These shapes are then used to solve any number of geometric puzzles. That’s it. That’s the whole game.
Who doesn’t love a crash-centric arcade racer? Throw in every physics-based toy you can think of, from ragdolls to realistic vehicle damage, with a difficulty curve that could generously be described as “mean-spirited” and you’ve got the recipe for FlatOut 4. Continue reading Video Games Review: FlatOut 4: Total Insanity (Xbox One, 2017) can’t capitalise on its own simple concept
I spent a good half an hour trying to come up with a headline for this review before settling on the one you just clicked on. I spent a lot longer trying to review the game itself — you may notice that we’re coming in rather later with this review than some of our contemporaries. The reason for this is that every time I would try to put The Legend of Zelda: Breath of the Wild down long enough to try and actually write something about it, it would drag me back into its immersive, living world. During these periods, hours would fall off the clock and when I’d finally put the game down and tell myself it was time to work it would be dark outside. It’s been a long time since a game has held my entire life to ransom like this. It’s easy to get lost in Breath of the Wild, which is a good thing because that’s exactly what the game wants you to do. Continue reading Video Games Review: The Legend of Zelda: Breath of the Wild (Switch, 2017) makes the act of discovery itself your greatest reward
Despite being a spin-off of popular RPG Of Orcs and Men, the Styx franchise has largely flown under the radar in the stealth genre. The first game, Master of Shadows, was a digital-only release, but with its newest entry, it’s finally time for the series to get the attention it deserves. Simply put, Styx: Shards of Darkness is a game that oozes personality. From the brilliantly designed and uniquely varied levels, to Styx himself, the game brims with a confidence that makes the experience all the more enjoyable. Travelling through the dark slums of Thoben, to the brilliant elf city of Körangar, Shards of Darkness weaves a compelling tale filled with political tensions, magic sceptres and one particularly crude talking goblin. Continue reading Video Games Review: Styx: Shards of Darkness (PS4, 2017) is quiet in its brilliance
Ubisoft’s latest incarnation of their Ghost Recon series is entertaining as hell. And at times, it’s for all the wrong reasons. Whether Ubisoft is cognizant of it’s reputation at the moment or not, their lacklustre games have become an expectation in the industry now. Watch Dogs 2 (admittedly developed by a different team) took painstaking effort in showing that the once reputable company could churn out a solid, finely tuned title but Wildlands doesn’t do a lot to take the baton and run with it. Continue reading Video Game Review: Tom Clancy’s Ghost Recon: Wildlands (PS4, 2017) is fun with friends but feels strangely unpolished
Over the course of the first 50 levels of Death Squared, I accidentally sent my loyal robot companions to their deaths over 260 times. But each time, I learned something new, and was able to press on to new and greater heights in the game. The further I delved into the game, the more I was absorbed by its confidence and personality. In Death Squared, not only is death a learning experience, it’s also fun, and filled with explosions. Continue reading Video Games Review: Death Squared (PS4, 2017) makes death a learning experience
Lets face it. While Telltale’s three-part Michonne series was an enjoyable enough romp, it could be argued that it’s existence served as a means to placate gamers until the main event rolled along. Because for all of Telltale’s impressive takes on pop culture’s most iconic franchises (Game of Thrones, Minecraft, Batman) their Walking Dead games are unequivocally their premier product.
Continue reading Video Game Review: The Walking Dead: A New Frontier – Ties That Bind: Part I (PS4, 2017)
During my first six hours with Horizon: Zero Dawn a phrase appeared in my head and got lodged there, as phrases like to do when you write for a living. The phrase in question was “This is once-in-a-hardware-generation stuff.” It stuck with me as my playthrough progressed, and it wasn’t until I’d been away from the game for a few hours that I started to wonder if that was true at all. Horizon: Zero Dawn is a beautiful pastiche of some of this hardware generation’s best titles. It casually lifts its favourite things from other, equally great games — be it mechanics, design or even art style — and throws them into a blender. Far from being lazy or trite, it works hard to either equal or improve upon everything it borrows — and the result is a new high water mark in the open world action-adventure genre. Continue reading Video Games Review: Horizon: Zero Dawn distills the best parts of its many influences to create something truly amazing
I never played 2012’s Gravity Rush. At the time it was almost a PS Vita must have. Not only because it was one of the few stand out games on the handheld but because its main feature required you to move the console around, basically showing off the fancy features of the then, fairly new Vita. It has since been remastered for the Playstation 4 and after playing Project Siren’s ambitious sequel, my agitation may prevent me from ever doing so. Continue reading Video Games Review: Gravity Rush 2 (PS4, 2017) can’t quite grasp the concept of cohesion in gameplay or storytelling