Broadly speaking, whenever a game receives an expansion pack, they tend to take that word”expansion” rather literally. Typically what they bring to the table is more of everything you could already do in the base game. More units, more characters, more places to visit, things to do.
Civilization expansions take a very different approach. They give you everything you expect from an expansion pack but they also renovate the proverbial house, tweaking existing systems, addressing player concerns and rebuilding with the foundations. Historically, each expansion markedly improves the current Civ experience and with Civilization VI: Rise and Fall, that tradition continues — even if it can’t fix all of Civ VI‘s bugbears. Continue reading Games Review: Civilization VI: Rise and Fall (PC, 2018): Teamwork makes the dream work
Radiant Historia: Perfect Chronology is a game about cause and effect – the consequences of fate, and how the smallest decisions can change an entire history. In Radiant Historia, the kingdom of Vainqueur is under siege on all sides. Tensions are rising in the cities of Alistel and Granorg, and a mysterious force known as the Sand Plague is decimating the lands food supplies. Continue reading Games Review: Radiant Historia: Perfect Chronology (3DS, 2018): “I Don’t Like Sand”
Kingdom Come: Deliverance attempts to give players a realistic medieval action-RPG, complete with a dense and diverse open world. Being heavily based on historical fact, the experience is mostly aimed at history buffs, but can also be enjoyed by casual fans thanks to its capable combat mechanics. Continue reading Games Review: Kingdom Come: Deliverance (PS4, 2018) offers a deep and realistic, yet fun and captivating medieval experience
You ever sit down with a game, settle in with it, familiarise yourself with the controls and prepare for the inevitable hook that will lead you on your quest? My experience with Fe was fine right up until the part where the hook was supposed to arrive. It never did. Forty minutes after booting the game up and settling in, I still didn’t really know what the game actually wanted from me but I had managed to make a bunch of animal friends. Continue reading Games Review: Fe (Xbox One, 2018): Beautiful, but oblique
Trying to market Account + VR would be like trying to drag a pizza delivery man away from dancing on the side of the road and showing him the power of social media advertising. It’s pointless, the only thing that can help advertise this wonderful, engaging, hilarious adult experience is to just yell at people to play it. OR, you can tell everyone you know that it is created by the very team that has brought us Rick and Morty (Justin Roiland) and the Stanley Parable (William Pugh), that sold me instantly! Who doesn’t want to put a pair of Virtual Reality goggles on and get lost in a cartoonish nightmare with those two yelling expletives at you for a few hours? Continue reading Games Review: Accounting Plus (PSVR, 2018): Rick and Morty meets The Stanley Parable
The Inpatient for PlayStation VR is a psychological horror game designed by Supermassive Games, who were the minds behind the awesome PS4 exclusive Until Dawn and is set 60 years before that aforementioned title. Those merits alone will sell the game to VR enthusiasts and horror buffs such as myself. After the VR games Resident Evil 7 and Supermassive’s own Rush of Blood, the bar was left high for Supermassive Games second VR title The Inpatient. Continue reading Games Review: The Inpatient (PSVR, 2018): Give me the bad news, doc
It’s hard to imagine that Bayonetta was released nearly 10 years-ago now and the apparently superior sequel Bayonetta 2 was 4 years ago! With the newly released Switch port arriving this month, for the most part, it honestly feels like it was made for it today, it just ages well and for a guy that never played the original or any of its other ports (Xbox 360, PS3 etc..) it holds up pretty well in 2018 and even more so when I can take it with me to work, I mean for a drive!? Continue reading Games Review: Bayonetta (Nintendo Switch, 2018): Still got it, baby
Boy, Bayonetta 2 is … a lot, isn’t it? There’s so much going on with this game that I barely know where to start talking about it. Maybe let’s start with the fact that its been re-released on the Nintendo Switch and go from there. Continue reading Games Review: Bayonetta 2 (Switch, 2018): Cranking the absurdity dial way up
Review enough games for a living and eventually you’ll come across one that feels like it has everything going for it — looks, concept, the lot. The Deer God falls squarely into this category. On paper, it has the makings of an indie darling. In execution, it is a muddled little game that doesn’t seem to know what it wants from itself or the player. Continue reading Games Review: The Deer God (Switch, 2018): Why have you forsaken me?
Lost Sphear has finally been released on Nintendo Switch, PlayStation 4 and Windows PC. A successor of sorts to developer Tokyo RPG Factory’s fantastic I Am Setsuna, while it’s not all bad, its hard not to feel like Lost Sphear has lost the things that made Setsuna special. Continue reading Games Review: Lost Sphear (PS4, 2018) finds its place amongst mundanity