“Fuck the Oscars! This is the real shit, right here.” At least that is what creator and director Josef Fares said loud and clear regarding his new title A Way Out at the 2017 Game Awards. Given his enthusiasm, it wasn’t a stretch to believe that this experience would not be an extremely good one, especially after some of the team from StarBreeze Studios’ excellent Brothers: A Tale of Two Sons all seem to have followed Farez to new developer Hazelight. Continue reading Games Review: A Way Out (PS4, 2018): Greatness through simplicity
Far Cry 5 has been something of a curiosity since it was announced. While an unquestionably brave move to set this new installment of the 14 year old franchise in the United States, many were curious about the game’s motives — given the political and social turmoil in which the US currently finds itself, would Ubisoft be using one of their headline franchises to make some sort of political statement? Depending on where you stand politically, you may be relieved or disappointed to hear the answer is “Sort of? Not really.” Further, its hard to think of a more precarious moment for a game about the American heartland solving its problems with guns to arrive.
Continue reading Games Review: Far Cry 5 (PS4, 2018): Ain’t no easy way out
As I write this, three days after a rather bumpy launch, its clear that Sea of Thieves is a bit of a mixed bag. There are things that I love about it, there are things that I don’t love about it and there are things that I feel are not particularly well understood by those who are currently complaining about it online. Is it a good game though? The simple answer is yes, provided you are playing with four friends you can trust. Continue reading Games Review: Sea of Thieves (Xbox One, 2018): Pirates could happen to anyone
I have a genuine love of job simulator games that is both unnerving and inexplicable. I also find them deeply hilarious. The seriousness with which they take themselves and my absolute refusal to take anything seriously makes for a very entertaining combination, at least as far as I’m concerned. Thus, when a code for Pure Farming 2018 arrived in my inbox last week, I was predictably excited.
Continue reading Games Review: Pure Farming 2018 (PS4, 2018): Get to work
It’s been around six months sine Assassin’s Creed Origins arrived and in that time, the game has proven itself to be one with legs. With Curse of the Pharaohs, the game’s latest and largest DLC expansion to date, Ubisoft looks to keep Bayek’s adventure rolling with a trip to Thebes. Continue reading Games Review: Assassin’s Creed Origins: Curse of the Pharaohs DLC (Xbox One X, 2018): Zoinks, gang, it’s a mummy
If Burnout Paradise Remastered does anything, it makes the EA of 2008 look like a benevolent creativity incubator when compared to the strife-prone publisher of today. For one thing, the game is great fun. For another, its clear that developer Criterion was given the room they needed to properly execute on their vision. It’s a reminder that EA hasn’t always forced the Frostbite engine on you or their developers. It’s a throwback to a time when the only post launch revenue streams we had to worry about were three reasonably-priced DLC packs and a bunch of free content drops.
So, rather than give people any further reason to ruminate on the disastrous year that was EA’s 2017, it makes sense that they’d kick 2018 off with a bit of a throwback to the good old days.
Broadly speaking, whenever a game receives an expansion pack, they tend to take that word”expansion” rather literally. Typically what they bring to the table is more of everything you could already do in the base game. More units, more characters, more places to visit, things to do.
Civilization expansions take a very different approach. They give you everything you expect from an expansion pack but they also renovate the proverbial house, tweaking existing systems, addressing player concerns and rebuilding with the foundations. Historically, each expansion markedly improves the current Civ experience and with Civilization VI: Rise and Fall, that tradition continues — even if it can’t fix all of Civ VI‘s bugbears. Continue reading Games Review: Civilization VI: Rise and Fall (PC, 2018): Teamwork makes the dream work
You ever sit down with a game, settle in with it, familiarise yourself with the controls and prepare for the inevitable hook that will lead you on your quest? My experience with Fe was fine right up until the part where the hook was supposed to arrive. It never did. Forty minutes after booting the game up and settling in, I still didn’t really know what the game actually wanted from me but I had managed to make a bunch of animal friends. Continue reading Games Review: Fe (Xbox One, 2018): Beautiful, but oblique
Lost Sphear has finally been released on Nintendo Switch, PlayStation 4 and Windows PC. A successor of sorts to developer Tokyo RPG Factory’s fantastic I Am Setsuna, while it’s not all bad, its hard not to feel like Lost Sphear has lost the things that made Setsuna special. Continue reading Games Review: Lost Sphear (PS4, 2018) finds its place amongst mundanity
The Dragon Ball series has always been a no-brainer as far as content for fighting games goes. Nevertheless, Dragon Ball games have tended to fall short of what most players assumed should be a slam dunk — they were wonky fighters, focused more on channelling the look and feel of the legendary anime than they were on creating a solid fighter. In Dragon Ball FighterZ, Guilty Gear developer Arc System Works have gotten right to the heart of the matter, creating the Dragon Ball fighter fans have dreamed of for over two decades. Continue reading Games Review: Dragon Ball FighterZ (PS4, 2018): Style, simplicity and super powers