The Xbox One X has been met with a bit of bemusement by Australian gaming hobbyists so far. First we couldn’t pre-order the machine but could instead go on a waitlist. Then it was announced that the unit was cost Aussie punters a whopping $649.95 AUD. Then pre-orders for the machine finally opened but the amount of available units was extremely limited and they sold out quickly. The question, however, remains: what the hell is the Xbox One X and what will it do for me that my launch model won’t?
Continue reading Ten things discovered while playing the Xbox One X
Earlier this month, I attended Xbox Academy’s games design workshop. The workshop, part of an initiative from the Sydney Microsoft Store to foster up-and-coming Australian games development talent, teaches students the basics of the industry, fundamentals of game dev and tips for getting a foot in the door. The class was led by Jennifer Scheurle, a multi-talented games designer working alongside AIE, one of the best educators for game development in Australia. Throughout the three-hour course, we explored a range of techniques for developing and creating game ideas, ultimately leading to each of us pitching our games to the whole group, of which there were about 15 people. What struck me most was the enthusiasm of the younger kids taking part in the workshop, who had clear passion for the industry and their future in games design. Their excitement had me thinking – what future are we leaving for budding games designs, and are we doing enough for the industry?... Continue Reading
Sonos have never seen themselves as leaders in “doing things first”, rather, as the kings of “doing things right”. They seem to live by an adage of the past: the idea that a company can exist on key products – not a slate of “let’s see what sticks and what fails” merchandise – that are built to last, not fail within three years.... Continue Reading
Back in December, for the music video competition Captured Australia, one of the participating film makers dropped out rather last minute. I was the man behind the competition, and the artist he was paired with – WA musician Gryff – was one of my favourite entrants. I really wanted to see him stay a part of the project. So, I had an idea – why not work together and do a video anyway, listing Gryff himself (real name Wade Mustoe) as the Director and myself as the cinematographer. And though we had some decent camera equipment on hand – why don’t we do it all on the new iPhone?... Continue Reading
Relatively speaking, I used the iPhone 4s (still Apple’s highest selling model and one they continued to produce until September 2014) for a long, long time; getting my hands on the product on its release in October 2011, and keeping it going until the latest 6s models were released some four years later. Along the way I skipped three generations of the iPhone series, and watched as those around me enjoyed the latest features and superior battery life and power.... Continue Reading