Trying to explain Overwatch‘s newest map, Blizzard World, is really weird. There is so much going on here, and so many logical and logistical cul-de-sacs to navigate, its easy to get lost in it. Let me try to explain.
Alright. Blizzard World is the latest map to be added to the popular online shooter Overwatch. It is a Hybrid map type, which makes it similar to maps like King’s Row, Numbani and Eichenwald. One team must attack and hold a high value control point, which unlocks a hovering payload cart. The cart must then be escorted through two more points to its final destination before time runs out in order to win the game. The defending team’s job is to stop any of this from happening.
So what is Blizzard World? This is where it starts to get tangled. It’s a imagined theme park dedicated to real world Overwatch developer Blizzard and their franchises Warcraft, StarCraft, Hearthstone, Heroes of the Storm and Diablo. But Blizzard built the map (and theme park) themselves and in a game that they made. This effectively makes Blizzard and Blizzard games a part of Overwatch canon to the degree that their own California theme park is warranted, but in the Overwatch universe, Blizzard never made Overwatch. BUT THE MAP IS IN OVERWATCH.
Do you see why this is doing people’s heads in yet? Remember in Back to the Future when Doc Brown warned Marty McFly not to do anything that might alter or disrupt timeline lest it cause unpredictable knock-on effects across the wider time stream. This is a great example of what he was talking about, Blizzard.
The new map also comes with over a hundred new unlockable cosmetics from new hero skins, emotes and highlight intros to the seemingly endless loot box fillers like sprays and profile icons.
The new map update is free of charge and will be part of today’s Overwatch patch across Windows PC, PlayStation 4 and Xbox One. Have fun and remember: no matter what he says or however much he complains, Torbjorn isn’t tall enough to ride The Hellscream.