It’s been around six months sine Assassin’s Creed Origins arrived and in that time, the game has proven itself to be one with legs. With Curse of the Pharaohs, the game’s latest and largest DLC expansion to date, Ubisoft looks to keep Bayek’s adventure rolling with a trip to Thebes. Continue reading Games Review: Assassin’s Creed Origins: Curse of the Pharaohs DLC (Xbox One X, 2018): Zoinks, gang, it’s a mummy
The long-awaited Discovery Tour by Assassin’s Creed: Ancient Egypt content drop for Assassin’s Creed Origins will arrive tomorrow. The update bringing with it a feature that many players have asked for since the series inception — the ability to learn more about the game’s painstakingly recreated Ancient Egyptian history using its interactive setting.
Continue reading Assassin’s Creed Origins is about to become your one-stop educational guide to Ancient Egypt
The year’s end is upon us once more and that means yearly wrap pieces. It’s been a pretty amazing year in the games industry. Microsoft launched the most powerful console ever made, and Nintendo released an altogether new one. We saw AAA disasters, runaway indie successes and an combative relationship with microtransactions as publishers figure out how to include revenue streams that don’t rub players the wrong way. With that in mind, lets take a look at what The Iris team thought ranked as their Top 5 games for 2017. Continue reading The Iris’ 2017 Game of the Year Top 10
Assassin’s Creed Origins is a greatest hits of modern action-adventure game design. In seeking to update the series’ ageing core mechanics and design, Origins looks to its genre stablemates to see what they’re doing and where it can’t subtly imitate them, it copies them brazenly instead. What surprised me the most about this smash-and-grab design philosophy is how cohesive the end result is. Continue reading Games Review [PROVISIONAL]: Assassin’s Creed Origins (PS4, 2017): Something borrowed, something new
As I write this, Assassin’s Creed Origins releases in exactly one month from today. It is, quite rightly, the subject of a bit of scrutiny from fans and detractors of the series alike. The first title to break with the series’ long running annual release pattern in quite a while, Origins has a lot of questions to answer. Chief among them, did the extra year in development yield the changes in design philosophy fans have been asking for since Unity? From my few hours with the game earlier today, the answer feels like yes. Continue reading Hands On: Assassin’s Creed Origins (Xbox One X, 2017) feels like a game ready to try new things
So you managed to snag a preorder on the Xbox One X before they sold out. Fantastic effort, great job! But what the hell are you going to play on it, and which games will allow you to take advantage of all that raw power? Xbox Australia invited us to a hands on event in Sydney recently to give us a bit of an idea. Here’s everything we got to try. Continue reading Hands-On Preview: Everything We’ve Played on the Xbox One X So Far
While Assassin’s Creed: Origins may have been revealed at this year’s E3, that didn’t stop Ubisoft from showing us yet another fresh look at the newest Assassin’s Creed entry. Continue reading Gamescom 2017: Ubisoft reveals a stylish new cinematic trailer for Assassin’s Creed: Origins
When Ubisoft announced that their long-running Assassin’s Creed would be taking a year off to afford the team some extra time for development, I was all for it. The series had needed a break for a long while. So to say I was excited to see what an extra year of development has been able to give the team on Assassin’s Creed Origins would be to undersell it. I was not disappointed.
Continue reading E3 2017: Hands On: Assassin’s Creed Origins (Xbox One, 2017)