As I write this, Assassin’s Creed Origins releases in exactly one month from today. It is, quite rightly, the subject of a bit of scrutiny from fans and detractors of the series alike. The first title to break with the series’ long running annual release pattern in quite a while, Origins has a lot of questions to answer. Chief among them, did the extra year in development yield the changes in design philosophy fans have been asking for since Unity? From my few hours with the game earlier today, the answer feels like yes. Continue reading Hands On: Assassin’s Creed Origins (Xbox One X, 2017) feels like a game ready to try new things
So you managed to snag a preorder on the Xbox One X before they sold out. Fantastic effort, great job! But what the hell are you going to play on it, and which games will allow you to take advantage of all that raw power? Xbox Australia invited us to a hands on event in Sydney recently to give us a bit of an idea. Here’s everything we got to try. Continue reading Hands-On Preview: Everything We’ve Played on the Xbox One X So Far
While Assassin’s Creed: Origins may have been revealed at this year’s E3, that didn’t stop Ubisoft from showing us yet another fresh look at the newest Assassin’s Creed entry. Continue reading Gamescom 2017: Ubisoft reveals a stylish new cinematic trailer for Assassin’s Creed: Origins
When Ubisoft announced that their long-running Assassin’s Creed would be taking a year off to afford the team some extra time for development, I was all for it. The series had needed a break for a long while. So to say I was excited to see what an extra year of development has been able to give the team on Assassin’s Creed Origins would be to undersell it. I was not disappointed.
Continue reading E3 2017: Hands On: Assassin’s Creed Origins (Xbox One, 2017)