In the past few weeks, complaints against microtransactions in AAA games have reached a crescendo, with anger directed towards EA’s Star Wars Battlefront II, Monolith’s Middle-earth: Shadow of War and more recently, Activision’s Call of Duty: WWII for their inclusion of paid loot boxes. Continue reading Opinion: Is it time to raise the price of video games?
Bioware’s newest IP Anthem was revealed at EA’s E3 2017 press conference, but it was Microsoft’s press conference which got to reveal the first look at some gameplay.... Continue Reading
EA has brought Star Wars: Battlefront 2 to it’s E3 2017 press conference, showing a new trailer and a first look at it’s multiplayer. Continue reading E3 2017: Star Wars Battlefront II unveils new trailer and multiplayer footage
Bioware have revealed their newest IP, Anthem, with an introductory trailer during EA’s press conference at E3 2017. Continue reading E3 2017: Anthem is Bioware’s brand new IP
A new report has suggested that, following the less-than-stellar response to Mass Effect: Andromeda from fans and critics alike, BioWare Montreal is being “scaled down” and that staff from the satellite studio are being moved onto different projects within the company. Worse, the same report indicates that the beloved science fiction franchise is being put on the back burner for the foreseeable future. Continue reading New report suggests Mass Effect franchise on hiatus, Bioware Montreal undergoing restructure
Growing up playing video games, there was never any need to pay more after an initial purchase. You’d walk down to your local Toys”R”Us, pick up your brand new copy of Digimon World 3, plonk it in the disc drive of your scratched up PlayStation and you’d be off. If there was an issue with the game, bad luck – there was no 20GB day one patch to fix the problem, you just dealt with it, and once the game was done, the adventure was over. There was no DLC to continue the story, no new characters to be added at a later date, and certainly no micro-transactions for palette swapped costumes. The days of secrets and unlockables in video games seems to have passed, replaced by a system of easily found extras – you just have to be willing to pay for it first. But are microtransactions really all that bad? Continue reading Microtransactions: What Are They Good For?
Electronic Arts have indicated their intention to release a sequel to 2015’s Star Wars Battlefront in time for the holidays next year. The news comes as EA hosted its annual investor conference call earlier this week. Continue reading EA indicates Star Wars Battlefront 2 will debut in late 2017
I really loved Titanfall when it released back in 2014. It had so many great ideas and such a fun multiplayer component that I was truly saddened to see the player base erode as quickly as it did. It seems developer Respawn were paying attention because they’ve worked hard to address many of the original game’s issues with Titanfall 2 and it shows.
Continue reading Video Games Review: Titanfall 2 (PS4, 2016)
The fact that Mirror’s Edge Catalyst exists at all is a minor miracle. When the original Mirror’s Edge released in 2008, it sank like a stone in the sales charts. Despite clunky combat and some glaring clipping issues, it still managed to amass a small fan base who enjoyed its willingness to try something new. Can Catalyst give the series a new lease on life? Continue reading Video Games Review: Mirror’s Edge Catalyst (PS4, 2016)
The monolithic E3 Expo has come and gone for another year, showering us with exciting new trailers as often as it saddled us with toe-curling moments of cringe. We’ve rounded up the very best and the very worst of both for your stern appraisal. Continue reading The Best and Worst of E3 2016