Its 2018. Various countries are celebrating pay equality, women empowerment movements are everywhere but yet, the video games industry has yet to catch up. While we are here, be it in the media or development-side, there aren’t nearly enough of us. Despite what you hear, the video games industry is still very much a man’s world.
Hey, wasn’t it frustrating playing Sea of Thieves with friends cross-platform and having to put your laptop on the couch so you could use Discord to communicate? Those days are over, friends. Discord is coming to the Xbox One. Continue reading You can now use Discord to chat to your mates across PC and Xbox
Children creatives, this one’s for you! ACMI (Australian Centre for the Moving Image) are on the lookout for young and inspired children to enter Australia’s student film competition, Screen It. This year’s theme, Mystery, will spark the creativity of school students around the country in making authentic and inventive films, animations and video games.... Continue Reading
I have a confession to make: I was wrong about a game I reviewed last year. Given that my judgement is understood to be both unassailably correct and final as if etched in granite, know that I am as shocked as you are. But how does something like that happen? I’m a critic – shouldn’t I be completely sure of my opinion on a game before I even start writing anything? Yes, absolutely. But for many in games media, the window between review copies arriving and a game’s release date has never been shorter. There are a number of reasons for this and, far from having a whinge about it, I’d like to lay it out clearly so that you know how these things can happen. Continue reading Opinion: We just don’t get as long to review games as we used to