Tag Archives: Hands On

Hands On: Assassin’s Creed Origins (Xbox One X, 2017) feels like a game ready to try new things

As I write this, Assassin’s Creed Origins releases in exactly one month from today. It is, quite rightly, the subject of a bit of scrutiny from fans and detractors of the series alike. The first title to break with the series’ long running annual release pattern in quite a while, Origins has a lot of questions to answer. Chief among them, did the extra year in development yield the changes in design philosophy fans have been asking for since Unity? From my few hours with the game earlier today, the answer feels like yes. Continue reading Hands On: Assassin’s Creed Origins (Xbox One X, 2017) feels like a game ready to try new things

Hands-On With Prey: Our First Impressions

From the moment you step foot into the life of Morgan Yu, you enter a world both new and familiar. Prey draws easy and obvious parallels to Arkane Studios’ award-winning Dishonored series, but with its brilliantly unsettling atmosphere and mind-bending opening level, it presents something unique and altogether exciting. Continue reading Hands-On With Prey: Our First Impressions

We spent some time with the For Honor closed beta last weekend, and here’s how it went

For Honor is a title we’ve been keeping in the back of our minds for a little while now. Having appeared and two consecutive E3’s, and always introduced the most passionate team at Ubisoft’s already exuberant press events, For Honor looked like the sort of game that could take the devil-may-care smack-em-up multiplayer shenanigans of games like Chivalry and War of the Roses and give it the structure necessary for co-ordinated team multiplayer. Last weekend’s closed beta confirmed our suspicions. Continue reading We spent some time with the For Honor closed beta last weekend, and here’s how it went

Our Hands-On with Dishonored 2 leaves us confident of a richer, tighter sequel

Blinking about the world of Dishonored 2, I immediately fell into the rhythm of its 2012 predecessor. The slice of gameplay I got to explore was intriguing to say the least. My target: “Grand inventor of The Duke” and creator of the Clockwork soldier Kirin Jindosh. The hostage: Royal Physician Anton Sokolov. Inside the clockwork mansion, I am to dispose of the former and rescue the latter, and I can accomplish my objectives in either order. Continue reading Our Hands-On with Dishonored 2 leaves us confident of a richer, tighter sequel