It doesn’t take long for a laptop, even one in the gaming tier, to start feeling long in the tooth. On the PC, there’s no upper limit on the hardware required for optimal gaming performance, and this is often to the laptop’s detriment. Razer’s Core series has been trying to find a workaround for that for a few years now, creating external graphics card cages that let you give your laptop a shot in the arm. That hardware series is about to come back with a bit of a refresh — the Razer Core X. Continue reading The Razer Core X will let you turn your laptop into a desktop gaming rig (with a couple of caveats)
A non-trivial amount of my time as a teenager was spent playing Black Isle Studios RPGs. The entry point for many into the Forgotten Realms campaign setting that is the focus of Fifth Edition Dungeons & Dragons, games like Baldur’s Gate and Icewind Dale remain important industry touchstones. The foundations they laid for creating complex narratives and engaging characters in gaming are part of the industry’s bedrock today. The Enhanced Editions released by Beamdog Software have been wonderful for a touch of nostalgia, but I’ve played them all before. I wanted more, something new. That’s where developer Obsidian came in, building a spiritual successor to those classic titles in Pillars of Eternity. A great success in its own right, a faithful recapturing of what made the Black Isle-era titles great, Obsidian now looks to take the series in a direction that is almost entirely their own in Pillars of Eternity II: Deadfire. Continue reading Games Review: Pillars of Eternity II: Deadfire (PC, 2018): Forgotten Realm
Broadly speaking, whenever a game receives an expansion pack, they tend to take that word”expansion” rather literally. Typically what they bring to the table is more of everything you could already do in the base game. More units, more characters, more places to visit, things to do.
Civilization expansions take a very different approach. They give you everything you expect from an expansion pack but they also renovate the proverbial house, tweaking existing systems, addressing player concerns and rebuilding with the foundations. Historically, each expansion markedly improves the current Civ experience and with Civilization VI: Rise and Fall, that tradition continues — even if it can’t fix all of Civ VI‘s bugbears. Continue reading Games Review: Civilization VI: Rise and Fall (PC, 2018): Teamwork makes the dream work
Heroes of the Storm feels like a place where Blizzard Entertainment can have fun with their own back catalogue. From the anime–inspired Mecha skins for Diablo III‘s Tyrael to the ever popular Deathwing variant for Overwatch‘s D.va, new Heroes skins give the impression that Blizzard is happy to have a little fun at their own expense. We got the chance to chat via email with Ted Park, Lead Character Artist on Heroes of the Storm, about the creative process surrounding the hero skins fans have come to love. Continue reading Games Interview: Heroes of the Storm Lead Character Artist Ted Park on how Blizzard creates your favourite skins and models
The Station, a first person explore-em-up that’s had us thinking most of the morning. A derelict space station. A stern warning about interfering in research. Signs of a struggle. Strange things are afoot at the orbital Circle-K. Continue reading The Station drops February 20, gets a mysterious new story trailer
XCOM 2 is, at its heart, a game about loss. It’s why save-scumming, the act of loading an earlier save in an effort to avoid catastrophe, is so frowned upon in the game’s community. Losing valuable soldiers isn’t just a part of the game, it fills out the unscripted narrative of your personal XCOM 2 experience. Basically, if playing XCOM 2 is paining you, that’s how you know you’re doing it right and in the game’s latest expansion, War of the Chosen, developer Firaxis is doubling down on the pain.
Continue reading Games Review: XCOM 2: War of the Chosen (PC, 2017) is the best version of XCOM ever made
Written by author Ken Follett in his 1989 novel, The Pillars of the Earth is a wildly popular story about the building of a cathedral in a small town in 12th century England. It is a long and sweeping story, and one of the most popular literary works of the last two decades. It also makes great subject material for a point-and-click adventure, though your enjoyment of it as a game will be tied directly to the length of your attention span. Continue reading Video Games Review: Ken Follett’s The Pillars of the Earth (PC, 2017) is glacially paced but will reward those who can tough it out
You might remember a story we brought you last year about Blizzard Entertainment retiring the long-standing Battle.net name it used for its program launcher in favour of the more generic name, Blizzard Launcher. The story changed earlier this year when the Activision half of the Activision-Blizzard family declared it would be bringing the Destiny 2 beta “to Battle.net.” So was the name dead? Was Battle.net back? No-one seemed to know. Until today, when it seems Blizzard finally decided that Battle.net’s okay after all, officially renaming the app Blizzard Battle.net. Continue reading Blizzard unable to make up mind, renames Battle.net launcher again
When I first heard about Dream Daddy: A Dad Dating Simulator on Twitter a few months ago, I must confess I thought it might have just been a meme designed to harvest irony likes. After discovering that not only was the game real, it was being developed and published by famed internet snark machine Game Grumps, I became certain that this was an off-putting joke destined to blow up in their faces. Friends, I can admit when I was wrong, and I’ve rarely been more wrong than I was in this case. In Dream Daddy, writers Vernon Shaw and Leighton Gray have used the medium of video games to craft an honest, heartfelt depiction of a modern gay romance. Continue reading Video Games Review: Dream Daddy: A Dad Dating Simulator (PC, 2017) is the year’s most pleasant gaming surprise