In the past few weeks, complaints against microtransactions in AAA games have reached a crescendo, with anger directed towards EA’s Star Wars Battlefront II, Monolith’s Middle-earth: Shadow of War and more recently, Activision’s Call of Duty: WWII for their inclusion of paid loot boxes. Continue reading Opinion: Is it time to raise the price of video games?
Growing up playing video games, there was never any need to pay more after an initial purchase. You’d walk down to your local Toys”R”Us, pick up your brand new copy of Digimon World 3, plonk it in the disc drive of your scratched up PlayStation and you’d be off. If there was an issue with the game, bad luck – there was no 20GB day one patch to fix the problem, you just dealt with it, and once the game was done, the adventure was over. There was no DLC to continue the story, no new characters to be added at a later date, and certainly no micro-transactions for palette swapped costumes. The days of secrets and unlockables in video games seems to have passed, replaced by a system of easily found extras – you just have to be willing to pay for it first. But are microtransactions really all that bad? Continue reading Microtransactions: What Are They Good For?