Atomik: RunGunJumpGun is absolutely maddening. I’ve been trying to come up with a way to describe it for a week now and the best I’ve got is “the bastard offspring of a bullet hell shmup and Flappy Bird.” That really covers all the bases I think. You will know, based on this description, whether Atomik is for you. Continue reading Games Review: Atomik: RunGunJumpGun (Switch, 2018): Does what it says on the tin
Those who grew up in the 80’s and early 90’s will remember the heady days of the video game arcade. Magical places full of light and noise and games you couldn’t play anywhere else. Going to the movies meant visiting the arcade next door, and I would beeline for the Teenage Mutant Ninja Turtles cabinet. Streets of Rage-style side scrolling beat-em-ups were easy fodder for arcades back in the day — beating up the regular enemies with your friends was really satisfying and fun, and then they’d hit you with a boss that was bone-crushingly difficult. Designers did this on purpose — you’d all get wiped and have to throw another $2 coin at the game to carry on. Wulverblade continues this arcade tradition with an historical bent. Continue reading Games Review: Wulverblade (Switch, 2018): Angry Scots take over the arcade
Boy, Bayonetta 2 is … a lot, isn’t it? There’s so much going on with this game that I barely know where to start talking about it. Maybe let’s start with the fact that its been re-released on the Nintendo Switch and go from there. Continue reading Games Review: Bayonetta 2 (Switch, 2018): Cranking the absurdity dial way up
Review enough games for a living and eventually you’ll come across one that feels like it has everything going for it — looks, concept, the lot. The Deer God falls squarely into this category. On paper, it has the makings of an indie darling. In execution, it is a muddled little game that doesn’t seem to know what it wants from itself or the player. Continue reading Games Review: The Deer God (Switch, 2018): Why have you forsaken me?
The game with the most to-the-point subtitle we’ve seen in a while, Atomik: RunGunJumpGun, has arrived on the Nintendo eShop today. That’s only the first thing you should know. The second is that there’s a trailer and you have to watch it because it rules extremely hard.
The unthinkable has happened. Hell has frozen over. The day we thought would never come has arrived at last: Nintendo have confirmed that work has begun on a new Mario movie.
Nintendo’s next major push into the mobile market looks to be its biggest yet. Mario Kart Tour puts the series back in your pocket and on your iOS or Android smart device.
Continue reading Mario Kart Tour might be about to bring blue shell rage to your mobile device
Nintendo have confirmed on social media that their paid online multiplayer service, Nintendo Switch Online, will open its doors in September 2018.
Let it never be said that Nintendo are afraid to take a gamble on a big idea. Still riding the immense wave of success generated by the Switch, Nintendo are doubling down on interactivity with Nintendo Labo, a line of build-it-yourself toys made out of cardboard. I know, I know, like most Nintendo announcements, it sounds insane. Hit the jump and watch the trailer, it’ll make more sense then, I promise. Continue reading Nintendo’s newest Switch gamble is a line of build-it-yourself cardboard toys called Nintendo Labo
At the beginning of my holiday break, I started working on a piece about using the SNES Classic Mini to play games I’d missed out on in my childhood as a Sega kid. The plan was to play each of these games and produce a few pars on each to illustrate the experience, how they stacked up to my childhood expectations and how they played now, 20+ years after launch. The piece quickly became about something else though, a cognitive reframing of a childhood spent with a Sega Mega Drive, always wondering what might have been if I’d asked for a SNES instead. Continue reading The Opposite of a Rude Awakening: What the SNES Classic Mini taught me about being a Sega kid