Tag Archives: Pillars of Eternity II: Deadfire

Games Interview: Katrina Garsten talks Pillars of Eternity II: Deadfire‘s release and sailing the seas of Eora

With Obsidian Entertainment‘s the upcoming sequel Pillars of Eternity II: Deadfire approaching its May 8th release, we got to chat with Katrina Garsten on all the big changes that have been made since their original Pillars of Eternity title going into the second, the huge open world that we are able to sail into and the fans that truly helped bring this highly anticipated game into fruition, that and Sharkboys!... Continue Reading

Games Preview: Pillars of Eternity II: Deadfire: Old school RPG crunch and the deep, blue sea

One of the harder asks in this gig is playing a hundred hour RPG for a preview piece. Pillars of Eternity II: Deadfire, like its predecessor and the historic Black Isle Studios RPGs that are its inspiration, is a deep and multifaceted creature which makes diving in without a tutorial a bit daunting. What I found in the few hours I sat down with Pillars of Eternity II was an RPG that isn’t content to merely dredge up your memories of Baldur’s Gate and Icewind Dale to great nostalgic effect. It could, easily, and you might even forgive it for doing so, but it never does. Instead, it takes multiple modern day, open world RPG tropes and finds interesting ways to fold them into a 20-year-old design philosophy. Continue reading Games Preview: Pillars of Eternity II: Deadfire: Old school RPG crunch and the deep, blue sea