Tag Archives: Pillars of Eternity II: Deadfire

Games Preview: Pillars of Eternity II: Deadfire: Old school RPG crunch and the deep, blue sea

One of the harder asks in this gig is playing a hundred hour RPG for a preview piece. Pillars of Eternity II: Deadfire, like its predecessor and the historic Black Isle Studios RPGs that are its inspiration, is a deep and multifaceted creature which makes diving in without a tutorial a bit daunting. What I found in the few hours I sat down with Pillars of Eternity II was an RPG that isn’t content to merely dredge up your memories of Baldur’s Gate and Icewind Dale to great nostalgic effect. It could, easily, and you might even forgive it for doing so, but it never does. Instead, it takes multiple modern day, open world RPG tropes and finds interesting ways to fold them into a 20-year-old design philosophy. Continue reading Games Preview: Pillars of Eternity II: Deadfire: Old school RPG crunch and the deep, blue sea