Tag Archives: Ubisoft

Games Review [PROVISIONAL]: Assassin’s Creed Origins (PS4, 2017): Something borrowed, something new

Assassin’s Creed Origins is a greatest hits of modern action-adventure game design. In seeking to update the series’ ageing core mechanics and design, Origins looks to its genre stablemates to see what they’re doing and where it can’t subtly imitate them, it copies them brazenly instead. What surprised me the most about this smash-and-grab design philosophy is how cohesive the end result is. Continue reading Games Review [PROVISIONAL]: Assassin’s Creed Origins (PS4, 2017): Something borrowed, something new

EB Expo’s return to the Gold Coast is a successful one

This weekend saw the EB Expo return to its roots, overtaking the Gold Coast Convention and Exhibition Centre for the first time in five years. It was, by all accounts, a successful homecoming. Continue reading EB Expo’s return to the Gold Coast is a successful one

Hands On: Assassin’s Creed Origins (Xbox One X, 2017) feels like a game ready to try new things

As I write this, Assassin’s Creed Origins releases in exactly one month from today. It is, quite rightly, the subject of a bit of scrutiny from fans and detractors of the series alike. The first title to break with the series’ long running annual release pattern in quite a while, Origins has a lot of questions to answer. Chief among them, did the extra year in development yield the changes in design philosophy fans have been asking for since Unity? From my few hours with the game earlier today, the answer feels like yes. Continue reading Hands On: Assassin’s Creed Origins (Xbox One X, 2017) feels like a game ready to try new things

Games Review: Rayman Legends: Definitive Edition (Switch, 2017) is still great but hardly definitive

Rayman Legends: Definitive Edition for Nintendo Switch, now the eighth system the game has been ported to, may still be a great game and one of the best platformers since the original Rayman titles and those other Nintendo titles with the ex-plumber, but it’s far from the Definitive version. Continue reading Games Review: Rayman Legends: Definitive Edition (Switch, 2017) is still great but hardly definitive

Mario + Rabbids: Kingdom Battle is getting a Season Pass so you can keep wrecking Rabbids

Mario + Rabbids: Kingdom Battle is adding a Season Pass to roll out its post-launch content. The pass, which can be picked up for US$19.99 will net you a few goodies the moment the game launches next week with more to follow in the coming months. Continue reading Mario + Rabbids: Kingdom Battle is getting a Season Pass so you can keep wrecking Rabbids

For Honor tournament ends in disarray as winning player exploits his way to victory

Ubisoft’s sword-and-board team fighter For Honor finds itself in a bit of a pickle at the moment. Over the weekend, Ubisoft ran a huge tournament for the game with a prize pool of US$10,000. The winner of this tournament, however, didn’t go about claiming his victories in the way Ubisoft had hoped. Rather, he used a combat exploit that has been known to players and the game’s developers alike for quite some time. Continue reading For Honor tournament ends in disarray as winning player exploits his way to victory

Video Games Preview: Mario + Rabbids: Kingdom Battle is way harder than you think it is

A few hours of playing Mario + Rabbids: Kingdom Battle at Ubisoft’s Australian HQ last week made me really glad I sank so many hours into XCOM. Behind its outwardly cute and cartoonish exterior beats the heart of a stone-cold killer. Continue reading Video Games Preview: Mario + Rabbids: Kingdom Battle is way harder than you think it is

E3 2017: Hands On: Skull and Bones (Xbox One, 2017)

I don’t think I’m alone in saying that I still think of Assassin’s Creed IV: Black Flag‘s naval combat as being of the greatest things to ever come out of that series. Taking part in roaring battles on the high seas, plundering ruined vessels and discovering tiny islands filled with treasure — it was kind of a dream. It made sense that Ubisoft would want to split that facet of the game off into something entirely self-contained and with Skull and Bones, they’ve done exactly that. Continue reading E3 2017: Hands On: Skull and Bones (Xbox One, 2017)

E3 2017: Hands On: Assassin’s Creed Origins (Xbox One, 2017)

When Ubisoft announced that their long-running Assassin’s Creed would be taking a year off to afford the team some extra time for development, I was all for it. The series had needed a break for a long while. So to say I was excited to see what an extra year of development has been able to give the team on Assassin’s Creed Origins would be to undersell it. I was not disappointed.
Continue reading E3 2017: Hands On: Assassin’s Creed Origins (Xbox One, 2017)