Ubisoft have released a short teaser trailer for the upcoming Far Cry 5 via their social media accounts this morning. The video, which plays like a tourism ad for smalltown USA is overlaid with tolling bells and anguished cries. Continue reading New Far Cry 5 teaser puts game setting in Hope County, Montana
Ubisoft have officially announced FarCry 5, the latest entry in the developer/publisher’s long-running survival-adventure series. Continue reading Ubisoft makes FarCry 5 official, says literally nothing else about it
Ubisoft’s latest incarnation of their Ghost Recon series is entertaining as hell. And at times, it’s for all the wrong reasons. Whether Ubisoft is cognizant of it’s reputation at the moment or not, their lacklustre games have become an expectation in the industry now. Watch Dogs 2 (admittedly developed by a different team) took painstaking effort in showing that the once reputable company could churn out a solid, finely tuned title but Wildlands doesn’t do a lot to take the baton and run with it. Continue reading Video Game Review: Tom Clancy’s Ghost Recon: Wildlands (PS4, 2017) is fun with friends but feels strangely unpolished
From the beginning, it is immediately apparent that For Honor is a special game. Games of this caliber that not only present intricate and diverse mechanics that allow for fluid moment-to-moment gameplay, but remain addictive and fulfilling at the same time, expecting players to tackle its mechanics with both persistence and patience. For Honor puts players in the shoes of 3 different factions; The Knights, The Vikings and The Samurai. Players will use these various classes and characters in both single player and multiplayer modes to wage a persistent and evolving online war. Throughout both these modes, it is evident that this is one of the most technically complete combat systems in years. Continue reading Video Game Review: For Honor hacks and slashes its way to victory
Our hands-on time with the single player campaign of Ubisoft’s forthcoming Tom Clancy’s Ghost Recon: Wildlands certainly drilled in the whole “bigger and better” description that has been flying around the title, the first major release for the beloved tactical shooter series since 2014’s lukewarm Phantoms. Leaning on next-gen, at least on first impressions, has worked out very well for the developers, allowing them to create the vast, mountainous sandbox of central South American where you run around Bolivia with as much reckless abandon as you want. And that’s really the big difference here, compared to previous titles, Wildlands doesn’t feel like it’s pushing you in a certain direction, squeezing the boundaries of free will so tightly that your ‘tactical freedom’ feels restricted; no, instead Wildlands seems to Ubisoft’s way of telling us they’ve learned some valuable lessons from the vastly improved Far Cry series (as well as some others like Metal Gear Solid V and Just Cause 3) and are channeling those in some exciting ways.... Continue Reading
Ubisoft Motion Pictures has announced a surprising get for the upcoming film adaptation of 2016 online shooter The Division: <i>Syriana</i> writer/director Stephen Gaghan. Continue reading Film adaptation of The Division lands Syriana, Gold director
Ubisoft have acquired FreeStyle Games, the developer behind Activision music titles DJ Hero and 2015’s Guitar Hero Live. Ubi announced the acquisition overnight in a post on their official blog, along with the developer’s new name, Ubisoft Leamington. Continue reading Ubisoft acquires Guitar Hero Live developer FreeStyle Games
As is well documented on this website by now, I am an avowed Assassin’s Creed fanboy. Where others have abandoned the series due to a lack of innovation after the revelatory experience of Black Flag or the unmitigated disaster that was Unity, I’ve stuck with it. I made it through Assassin’s Creed 3. I even played those side-scrolling Chronicles titles nobody gave a shit about. The three games included in Assassin’s Creed: The Ezio Collection are, in my opinion, among the best the series has ever produced, but they are also the ones that everyone played which makes this anthology difficult to recommend, even for a die-hard like me. Continue reading Video Games Review: Assassin’s Creed: The Ezio Collection (Xbox One, 2016) is not the comprehensive retrospective Ezio deserves
To say that I was not a fan of Watch Dogs would be a bit of an understatement. Despite its fantastic concept and an E3 showing that blew the doors off the show in 2013, the finished game was a dreary, by-the-numbers open world shooter that sold quite well but ultimately failed to engage. Ubisoft have come back strong from a first-game stumble before, however, and they’re putting that experience to work with Watch Dogs 2.
Watch Dogs is a 2014 open world action adventure title that, despite strong sales, largely failed to meet fan expectations. Hype for the game reached a fever pitch following a series of trailers that indicated a very different experience than the one the game eventually delivered. With its sequel, Watch Dogs 2, releasing tomorrow, we thought we’d go back to the original and see if we couldn’t think of ways to address its problems.
Continue reading Can I Pitch You Something? Rethinking Watch Dogs